I have always been a keen gamer for the majority of my life, so my gaming history is vast and elaborate. Before i turned 12, i was never stuck on a particular genre of game. I played all kinds from 2D/3D side scrolling adventures such as 'Sonic', 'Yoshi's Island', 'Bug!' and 'Abe's Oddessey'. One in particular which was also the first game i ever played was 'A Clockwork Knight' for the Sega Saturn. I adored the concept for that game for it's artistic environmental attention. Playing in a world of a cluttered child's room, leaping and climbing from all sorts of toys, whilst using your clockwork ally to clear a path through the scene. I think i enjoyed it as much as i did because i could relate it to my lifestyle at the time. Being a young child i could connect with the concept and enjoy it's colourful and busy landscapes.


As i grew older i exposed myself to more video games. I began to take an interest in the genre of FPS (first person shooter) The first two definitive games that i enjoyed were 'Unreal' and 'Quake' for the PC. I believe fps appealed to me more at the time because of the multiplayer capabilities. I was finding myself in LAN matches with my father's colleagues at work. From that, competitive game play began to emerge within me. So much so, i started to buy and collect consoles to feed my interest.


Once i got hold of the Nintendo 64, FPS evolved for me. ' Turok 2: Seed's of Evil' and '007 Goldeneye' were perfect examples of how i paid more attention to the genre. They both had more depth to the stories, a vast array of weapons and environments that looked graphically stunning. In conjunction with that, multiplayer enhanced with customizable characters, sets and modes. You actually began to to think strategically to take down your opponents within using these new concepts. New textures and tones enhanced the experience for me and made the games more relatable and personal to me.


Then 'Halo: Combat Evolved' came onto the scene. Never before in my life did i ever see such a visually stunning and compelling concept: FPS had grown so much at that point. Everything about it was perfect for me. The concentration of portraying threats/war onto this truly alien planet gripped me. Playing as a legendary hero, through his eyes for the entire game. using cunning and wits to take for the enemy. Aside from that, every character had so much personality, you literally could've believed it was real. I was so incredibly immersed into FPS from then, learning the story through the character's personality traits made me connect emotionally to the game. The story was so intense that you had to keep playing, difficulties making you react strategically to succeed. FPS enables you to live the reality of the game, as you look through the eyes of that character, you began warping yourself to believe you were them, and when it came to game progression, you felt as if it was a matter of life or death to achieve, because you are so emotionally connected. That's why i believe Halo was the game that made me do what i am today. Saving the world changed for me as a concept because of the characters, environments and emotions. You wanted to protect everything because of that emotional bond, that is why i believe FPS is the best genre: For it's Total Interactive Immersion.


Bibliography:
. Google Images